About Renju
Renju is the professional, tournament version of Gomoku, the game of getting five stones in a row. It exists because plain five-in-a-row gives the first player, Black, such a huge advantage that skilled players almost always win with it. Renju levels the field by placing extra restrictions on Black.
Under renju rules, Black is forbidden from making certain powerful formations, a double three, a double four, or a line longer than five, and playing one of those loses the game instantly. Black is effectively winning with one hand tied behind its back, which is the whole point, turning a lopsided game into a fair and deep one.
You can play Renju free in your browser against the computer or a friend, with no download. If you know Gomoku, the goal is identical, but the restrictions on Black add a serious strategic layer. It's a game for players who want the five-in-a-row idea done seriously.
Controls
You play by placing stones on the board's intersections. Tap an empty point to place your stone, and players alternate, with Black moving first.
The key is what Black is not allowed to do:
- White plays freely with no restrictions, and wins by making a line of five or more stones. As the second player, White has fewer limits to balance Black's first-move edge.
- Black is restricted and may not create a double three, a double four, or a line longer than five stones. Making any of these forbidden shapes loses the game for Black immediately.
Black wins only with exactly five in a row, while an overline of six or more loses for Black but wins for White.
These rules balance the first-player advantage. Against the computer, the difficulty rises across eight levels.
Tips
- If you're Black, plan around the bans. Since double threes and double fours lose for Black, you have to find winning attacks that don't rely on those shapes, which is the central challenge of playing Black.
- As White, use your freedom. White can make the very formations Black is banned from, so as White you can play more aggressively and set up the double threats that Black must avoid.
- Watch the exact-five rule for Black. Black wins only with a line of exactly five, and a six-in-a-row overline is a loss, so as Black, avoid extending a four into an overline by mistake.
- Force single threats as Black. Because you can't rely on double threats, building strong single lines of four that your opponent must block, while quietly preparing the next, is how Black wins under the rules.
- Learn the forbidden shapes cold. Knowing exactly what counts as a double three or double four keeps you, as Black, from accidentally losing to a rule rather than to your opponent.
- Control the center. As in Gomoku, stones near the middle have the most room to form lines in every direction, so starting central gives you the most attacking options within the rules.
Frequently asked questions
Is Renju free to play?
Yes. You can play as much as you want with no download and no account.
How is Renju different from Gomoku?
Renju is Gomoku with extra rules to balance the first player's advantage. Black, who moves first, is banned from making a double three, a double four, or a line longer than five, while White plays without restrictions.
Why is Black restricted?
In plain five-in-a-row, the first player wins so easily that the game is unbalanced. Renju's restrictions on Black remove that near-guaranteed advantage and make the game fair and strategically deep.
How do you win at Renju?
Black wins with a line of exactly five stones, while White wins with five or more. If Black makes a forbidden double three, double four, or overline, Black loses immediately.
Can I play Renju on my phone?
Yes. It runs in any modern mobile browser with tap controls, so it works well on phones and tablets.
How do I get better at Renju?
If you play Black, learn the forbidden shapes and win through strong single threats instead of double threats. If you play White, exploit your freedom to build the very formations Black can't use. Controlling the center helps either side.