KhelHive is built almost entirely in-house — every game's rules, artwork, names and audio are first-party and original. Where we rely on open-source software or a third-party asset, we list it here with its author and license, as those licenses require. Thank you to the people who made these freely available.
Software libraries
Three.js
- Author: Three.js Authors
- License: MIT (license text)
- Source: threejs.org
- Used for: the real-time 3D rendering of our board games (boards, pieces, dice).
chess.js
- Author: Jeff Hlywa
- License: BSD 2-Clause (license text)
- Source: github.com/jhlywa/chess.js
- Used for: move generation, validation and rules in our Chess game.
3D models & artwork
Boards, thumbnails and audio across the catalogue are first-party and original. Third-party 3D models are credited here with author, source and license, and a note where we have modified them.
Chess pieces
- Title: “Realistic Chess Set – Full Board with Pieces”
- Author: BenAissa_Karim
- Source: skfb.ly/pvNnD
- License: Creative Commons Attribution 4.0 (CC BY 4.0)
- Modifications: decimated (poly count reduced), textures removed, and re-finished in ivory/ebony with our own lighting.
Reporting an attribution issue
If you believe something here is missing or incorrect, please tell us on the contact page. Copyright complaints have a dedicated route on the DMCA page.