About Checkers
Checkers, known as draughts in much of the world, is a two-player game of diagonal moves and jumps played on the dark squares of an 8x8 board. Each side tries to capture all of the opponent's pieces, or leave them with no move to make. The rules are short, but the play runs deep.
It is one of the oldest board games still played today, with ancestors going back thousands of years, and for a long time it was seen as chess's more approachable cousin. What makes it stick is how quickly a quiet position turns sharp: a single forced jump can hand your opponent a chain of captures you did not see coming.
You can play checkers free in your browser against a computer with eight difficulty levels, or against a friend on the same screen. No download needed. Beginners can jump in immediately, since you will know how to move within a minute, and the tricky part, the planning, comes naturally with a few games.
Controls
You play by tapping. Tap one of your pieces and its legal moves light up, then tap where you want it to go. The game handles the rules for you, so it will show captures and stop you from making an illegal move.
A few rules cover everything you need:
- Regular pieces move one square diagonally forward onto an empty dark square.
- Captures happen by jumping straight over an adjacent enemy piece into the empty square beyond it. If another jump is available right after, you keep jumping in the same turn.
- Kings are made when a piece reaches the far row. A king can move and capture backward as well as forward, which makes it much stronger.
You win by capturing all of your opponent's pieces, or by leaving them with no legal move.
Against the computer, the difficulty climbs across eight levels, so the opponent starts forgiving and grows into a real test of your planning.
Tips
- Keep your back row intact early. The pieces on your home row block your opponent from crowning kings, so holding that line for a while denies them their strongest weapon.
- Control the center. Pieces in the middle of the board have more directions to move and attack, while pieces stuck on the edges have fewer options and are easier to trap.
- Look before you accept a free capture. An undefended piece is sometimes bait. Before you take it, check whether the jump lands you where a chain of return captures is waiting.
- Try to make kings before your opponent does. A king's ability to move backward changes the whole board, so the player who crowns first often takes control of the endgame.
- Trade pieces when you are ahead. If you have more pieces, swapping evenly makes your advantage bigger in proportion, steering the game toward a win you can convert.
- Watch for forced-jump traps. Because captures are usually mandatory, you can sometimes offer one piece to force your opponent into a jump that sets up a bigger capture for you.
Frequently asked questions
Is Checkers free to play?
Yes. You can play as much as you want with no download and no account.
Do I need to know the rules to start?
No. Tap a piece and the game highlights its legal moves, including captures, so you can learn as you go. Most people have the basics within a single game.
How do you win at Checkers?
You win by capturing all of your opponent's pieces, or by boxing them in so they have no legal move left. Both count as a win.
Can I play against the computer?
Yes. You can play the computer across eight difficulty levels, or play a friend on the same device in pass and play.
Can I play Checkers on my phone?
Yes. It runs in any modern mobile browser with simple tap controls, so it works well on phones and tablets.
What is the difference between checkers and draughts?
They are the same family of game. Draughts is the name used in much of the world, and some regional versions use bigger boards or slightly different capture rules, but the core idea of diagonal moves and jumps is shared.